AI Insights · Timothy · September 2025
Top Boxing Games Performance on iOS in the Middle East, Q3 2025
Explore the Q3 2025 performance of the leading boxing games on iOS in the Middle East, with insights from Sensor Tower.
In the third quarter of 2025, the top boxing games on iOS in the Middle East demonstrated varied performance trends, as reported by Sensor Tower.
WWE Mayhem saw a steady decline in weekly revenue, starting from approximately $726 and ending at $502. Downloads peaked at 2K in early August before dropping to 810 by the end of September. Active users decreased from 11.1K to 11K over the quarter.
Boxing Star: Boxing Fight Game experienced fluctuations in revenue, with a peak of $653 in early September. Downloads saw a decline from 563 to 231, while active users fell from 1.1K to 846.
Real Boxing 2 maintained relatively stable revenue, peaking at $630 in early August and concluding at $293. Downloads showed a downward trend, starting at 1.1K and ending at 631. Active users remained consistent, ending at 3.9K from an initial 4.6K.
WWE SLAM by Topps® Card Trader had minimal downloads, with active users fluctuating slightly from 4 to 4 over the quarter. Revenue showed a slight recovery towards the end, reaching $272.
I, The One - Fighting Games experienced a significant surge in downloads, reaching 7K in early August before declining to 1.4K. Revenue showed minor variations, peaking at $217. Active users peaked at 11.1K in early August, ending at 4K.
For more detailed insights and data, visit Sensor Tower's platform.